• Created in 2 weeks, using Unreal Engine & Maya

Design Goals:

- Real location as blueprint

- Environments that spark curiosity

- Verticality & Vantage points

- Clean & readable design

MalmöCReferencePicNew
MalmöCReferencePicNew

Reference2
Reference2

MalmöCReferencePicNew
MalmöCReferencePicNew

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Above: A real location as blueprint

Player is tasked to find a secret facility within a train station. 

Looking at Malmö train station, I found two areas which would fit well as Battle Bowls.

Between Start & Battle Bowl 1 the player is presented with post-apocalyptic atmosphere & hints to enemy activity. 

OverviewAbove05.jpg

 

1. Food Court:

First encounter. Lots of cover & verticality.

Player have the advantage.

 

 

2. Old Entrance Hall:

Second encounter. Enemies burst out & surprise the player.

Enemies have the advantage.

 

 

Below: Not a real location

A secret facility gave me freedom to experiment.

 

From Battle Bowl 3 the player would be able to use the turret against enemies in Battle Bowl 4.

In Battle Bowl 4 the player is presented with Battle Bowl 5 through glass windows. 

Heavy security proves there's something very valuable being protected here. 

The large Lunch Area hints to an once much bigger facility, bigger than the playable space.

OverviewBelow05.jpg

 

 

3+4. Bunker & Lunch Area:

Third encounter. Enemies have a turret & a lot of cover. Player is forced to act quickly. Very difficult encounter.

As a reward player may use turret against enemies in Battle Bowl 4.

 

When player jumps down more enemies are spawned on the elevation ahead. 

 

 

5. Final Challenge:

Battle Bowl 5 provide three tiers of elevation and several tactical options. 

Two circular rooms spawn additional enemies, but also serve as flanking routes.

Interacting with the two rooms (completing the mission) will spawn the boss, revealing a way out for the player.

PAINTOVER1.jpg
MalmöAssetGym
MalmöAssetGym

Bunker
Bunker

WellDoneAgent
WellDoneAgent

MalmöAssetGym
MalmöAssetGym

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Thank you for visiting this project!

A special thank you to my talented friend, Jacob Tjernström, who provided me with an advanced Combat System.