The player will decide Oldwell's future.
This Hub Level include unique areas, 16 special npcs, 4 factions and 8 possible endings.

MECHANICS | READABILITY | NARRATIVE | FEEDBACK | TEAMWORK
Level
Designer
CURRENTLY LEVEL DESIGNER ON THIS
MIND-BLOWING AAA PROJECT
Gameplay Reveal (2024)
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Announcement (2023)
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LEVEL DESIGN AT CLOUD IMPERIUM
Positive atmosphere curiosity & collaboration
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Level Designer in AAA since 2020
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Keen eye for readability & flow
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DESIGN PILLARS
Mechanics
I'm gameplay-driven; mechanics and flow fuel my design
Readability
Deliver stunning vistas and readable environments
Narrative
Story development and mission design are major passions of mine
Feedback
Seek feedback to improve my design
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Teamwork
Game development is a team effort
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ROAD TO GAME DEVELOPMENT
I grew up with the best "gamer parents", who helped me in Ocarina of Time before I knew a word of English. As a child I loved watching hours and hours of Heroes of Might and Magic 3.
Harry Potter, The Belgariad and The Lord of The Rings were my favourite bedtime stories, and I've always been obsessed with maps.
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My curiosity for level design sparked with games like
The Burning Crusade, Assassin's Creed 2 and The Witcher 3.
I had no idea Level Design was a viable career.
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Instead I studied carpentry, music and graduated the Swedish firefighter Academy 2013. Nothing felt truly right.
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A friend worked as Technical Animator for Massive Entertainment and introduced me to The Game Assembly, an internationally top-rated game development education
in southern Sweden.
2018 I secured one of 14 spots for Level Design.
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DESIGN EDUCATION
At The Game Assembly our time were divided 50/50 between discipline-focused coursework and group collaborations with other disciplines.
To mimic real studios, each group included
2 Level Designers, 3 Technical Artists, 3 Animators, 3 Graphic Artists and 5 Programmers.
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Using self-built engines and tools, each group created 8 short but fully playable gaming experiences, from pre-production to polished products.
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I attended 3 Game Jams during my education.
Coffee Stain Studios rewarded us "Best Non-goat-sim", and
King Digital Entertainment rewarded us "Best Game Feel".​​​​​​
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WORLD BUILDING & SHORT STORIES