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CURRENTLY LEVEL DESIGNER ON THIS
MIND-BLOWING AAA PROJECT


Squadron 42

Gameplay Reveal (2024)

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Squadron 42

Announcement (2023)

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LEVEL DESIGN AT CLOUD IMPERIUM

 

Positive atmosphere curiosity & collaboration

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IMG_20210220_150443.jpg

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Level Designer in AAA since 2020
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Keen eye for readability & flow

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DESIGN PILLARS

 

Mechanics

I'm gameplay-driven; mechanics and flow fuel my design

 

Readability

Deliver stunning vistas and readable environments

 

Narrative

Story development and mission design are major passions of mine

 

Feedback

Seek feedback to improve my design

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Teamwork

Game development is a team effort

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ROAD TO GAME DEVELOPMENT

I grew up with the best "gamer parents", who helped me in Ocarina of Time before I knew a word of English. As a child I loved watching hours and hours of Heroes of Might and Magic 3.

Harry Potter, The Belgariad and The Lord of The Rings were my favourite bedtime stories, and I've always been obsessed with maps. 

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My curiosity for level design sparked with games like

The Burning Crusade, Assassin's Creed 2 and The Witcher 3.

I had no idea Level Design was a viable career.

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Instead I studied carpentry, music and graduated the Swedish firefighter Academy 2013. Nothing felt truly right.

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A friend worked as Technical Animator for Massive Entertainment and introduced me to The Game Assembly, an internationally top-rated game development education

in southern Sweden.

2018 I secured one of 14 spots for Level Design. 

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DESIGN EDUCATION

At The Game Assembly our time were divided 50/50 between discipline-focused coursework and group collaborations with other disciplines.

To mimic real studios, each group included

2 Level Designers, 3 Technical Artists, 3 Animators, 3 Graphic Artists and 5 Programmers.

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Using self-built engines and tools, each group created 8 short but fully playable gaming experiences, from pre-production to polished products.

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I attended 3 Game Jams during my education. 

Coffee Stain Studios rewarded us "Best Non-goat-sim", and

King Digital Entertainment rewarded us "Best Game Feel".​​​​​​

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WORLD BUILDING & SHORT STORIES

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